﻿<?xml version="1.0" encoding="utf-8" ?>
<ParticleEmitters>
	<Emitter>
		<Name>RocketSmoke</Name>
		<ClassHandler>SkyBurner.ParticleEmitterRocketSmoke</ClassHandler>
		<Texture>Data\\Textures\\smoke1</Texture>
		<Size>5.0</Size>
		<Life>800.0</Life>
		<Speed>2.0</Speed>
		<EmitInterval>0.0</EmitInterval>
		<MaxCount>1000</MaxCount>
		<ParticlePerFrame>1</ParticlePerFrame>
		<Loop>1</Loop>
		<KillAfter>0.0</KillAfter>
	</Emitter>

	<Emitter>
		<Name>EnemyRocketSmoke</Name>
		<ClassHandler>SkyBurner.ParticleEmitterRocketSmoke</ClassHandler>
		<Texture>Data\\Textures\\smoke1</Texture>
		<Size>5.0</Size>
		<Life>300.0</Life>
		<Speed>2.0</Speed>
		<EmitInterval>0.0</EmitInterval>
		<MaxCount>500</MaxCount>
		<ParticlePerFrame>1</ParticlePerFrame>
		<Loop>1</Loop>
		<KillAfter>0.0</KillAfter>
	</Emitter>

	<Emitter>
		<Name>StarFighterSmoke</Name>
		<ClassHandler>SkyBurner.ParticleEmitterRocketSmoke</ClassHandler>
		<Texture>Data\\Textures\\smoke1</Texture>
		<Size>15.0</Size>
		<Life>1000.0</Life>
		<Speed>2.0</Speed>
		<EmitInterval>0.0</EmitInterval>
		<MaxCount>2000</MaxCount>
		<ParticlePerFrame>1</ParticlePerFrame>
		<Loop>0</Loop>
		<KillAfter>2000.0</KillAfter>
	</Emitter>

	<Emitter>
		<Name>Explosion</Name>
		<ClassHandler>SkyBurner.ParticleEmitterExplosion</ClassHandler>
		<Texture>Data\\Textures\\smoke2</Texture>
		<Size>10.0</Size>
		<Life>750.0</Life>
		<Speed>8.0</Speed>
		<EmitInterval>0.0</EmitInterval>
		<MaxCount>100</MaxCount>
		<ParticlePerFrame>5</ParticlePerFrame>
		<Loop>0</Loop>
		<KillAfter>0.0</KillAfter>
	</Emitter>

	<Emitter>
		<Name>FireCircle</Name>
		<ClassHandler>SkyBurner.ParticleEmitterFireCircle</ClassHandler>
		<Texture>Data\\Textures\\fire_particle</Texture>
		<Size>1.0</Size>
		<Life>1500.0</Life>
		<Speed>0.05</Speed>
		<EmitInterval>0.0</EmitInterval>
		<MaxCount>100</MaxCount>
		<ParticlePerFrame>1</ParticlePerFrame>
		<Loop>0</Loop>
		<KillAfter>0.0</KillAfter>
	</Emitter>
</ParticleEmitters>
